A personal study focused on achieving photoreal realism of a bearded dragon.
I handled the full pipeline—sculpting, UVs, texturing, look development, lighting, and rendering—pushing realism through micro-details in scales, skin roughness, and nuanced lighting.
Completed over roughly two months.
Special thank to Thanadet Sribandit for composition
Software: ZBrush, RizomUV, Mari, Adobe Substance 3D Painter, Maya